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So in that grand tradition, the Book Club will be tackling the seminal gaming classic, Final Fantasy VI. FFVI is a landmark of the RPG genre, and regularly appears near (or at) the top of “ all-time best games” lists. It came out almost exactly 20 years ago, debuting in North America in October of 1994, so we decided there was no better time to revisit a classic game and subject it to some intense Overthinking. Richard Rosenbaum has discussed the philosophical implications of Zelda and the Walking Dead video game John Perich has discussed the plotting of video games, including Saints Row and the application of a Joycean Lens to (again) Zelda and Jordan Stokes has published a three-part magnum opus on the proper plotting of video games. Here at OTI, we’ve discussed video games through a wide variety of different lenses.
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Video games seemed like the perfect fit, as the medium has had to battle to even be considered “art.” Most famously, film critic Roger Ebert argued in 2010 that “ Video Games Can Never Be Art.” For our next “Book” Club, we wanted to do something a little different, and live up to the site’s motto (“it probably doesn’t deserve…”) by subjecting a new medium to the level of scrutiny usually reserved for literature and film. For our next edition, we’ll be applying a very loose interpretation of the “Book” part of the Club: the next text we’ll be discussing on the book club is the 1994 classic game for the SNES, FINAL FANTASY VI.Īs much fun as we had with Ender’s Game and Slaughterhouse-Five, it’s not exactly groundbreaking to subject a novel to an extensive breakdown in a book-club style format. We promised that new and exciting things were coming to the Overthinking It Book Club, and that time is here.
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